Peace! Tagged Devlog, Sons of Ra Leave a comment Sons of Ra Devlog: End of November Thanks for sticking with us through 2020, and I’ll talk to you all again in January. We’re going to be taking a short break for the holidays, but you’ll hear from us again in the new year!Ģ021 brings with it the release of Sons of Ra, and we couldn’t be more excited to bring you the project that we started so many years ago. Main Menu updates: Now with fewer clicks™.That means no more infinite priests, you silly sausages.Numerous bugfixes, including proper currency syncing between players.Packet clustering for improved performance.The Sun Tower is no longer 2 vague rectangles.Sekhmet has a head now! Her keep is gonna look super cool.There is no reason at all to use the comparison block here, but I think it’s cool, OK? Changelog Her Ultimate, the Huntress, looks suuuuper cool.
Sekhmet has full functionality, and we are getting all the artwork done for her blessings right now. Thank you so much for helping us bring Sons of Ra to a larger audience. Once again, thank you to all of our Testers! Every one of you has really helped us with your time, your bug reports, and for humoring us by trying out weird situations so we can take notes. Psst… you can sign up for that last test here Look at all those lobbies! We have a few larger problems to tackle before then, but one more test oughta do it! …Hopefully. We had another test this past weekend, and we think that things are just about ready for you to try. We are happy to announce that you’ll be able to play Sons of Ra in the Steam Festival: February 2021! For us, the most exciting news of all is that this demo will feature our brand new Online Multiplayer! On our end, we’re trying not to dwell on all that, so it’s time for some updates. What’s up Gamers? 2020 is finally over, and 2021 came out the gate swinging.